Designing wearable devices for the human head
Holding a sensor in the right spot, on every head shape, comfortably, for hours. What the head does to hardware, and how we designed around it.
Holding a sensor in the right spot, on every head shape, comfortably, for hours. What the head does to hardware, and how we designed around it.
A client capped the part count at five before anyone drew anything. Venting, nipple geometry, the material gate nobody asks about, and what came off the first tool.
The AI tools we built, where each one sits in a real hardware program, and the decisions we will not hand to a model. Five are public.
Every stage of a hardware program has an AI tool now. None of them talk to each other. Thirteen stages mapped, four tools we're actually running.
Factories don't ghost founders, they ghost incomplete RFQs. What goes in the package, how to read a wild quote spread, and the tooling clause that saves your mold.
The List
Checklists. Stage maps. Teardown numbers. The next one lands in your inbox.